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[End] Arashi wwwwwwwwwwwwwwwwwwwwwww Will the arcade disappear from the city? Concerns about bankruptcy surge, related to the situation of "100 yen per play" From October 1, the consumption tax rate was raised to 10% for the first time in five years since 2014. In addition to the reduced tax rate, the government wants to introduce a point return system that uses cashless payments, etc. to avoid a drop in consumption after the tax increase. However, against the backdrop of the complexity of the system and the large cost burden such as cashier exchange, there are a series of small and medium-sized enterprises who are struggling to deal with it. Under these circumstances, some industries are worried about further jealousy due to the consumption tax hike. One of them is the “game center industry”. Behind the fears of bankruptcies and increased business closures are related to the industry-specific circumstances surrounding play fees in addition to the severe industry environment. The rise of social games is headwind, and one out of three companies is in the red. Bankruptcy is almost the highest ever. In 2018, revenues from companies with game centers and other main businesses declined by 30%. In recent years, the situation has exceeded the ratio of companies with increased revenue. In terms of profit and loss, the ratio of deficit companies that once fell to the 20% level has returned to the 30% level in 2018, and has started to deteriorate again. You can't overlook the rapid increase in bankruptcy in 2019. There were 11 bankruptcies at the game center in 2019 by September. Although the number of cases is small, it has already exceeded the previous year (5 cases) and is approaching the record high of 2015. In particular, in recent years, there has been a bankruptcy of a well-established game center, such as the bankruptcy of an egg box that has been supported by younger students, such as the “VIVACE” game center in Aichi Prefecture. One reason is the rise of social games due to the spread of smartphones. According to the Japan Productivity Center “Leisure White Paper”, the game center market in 2018 was 455 billion yen. Although there are signs of picking up due to the introduction of the arcade of the popular “Fate / Grand Order” for smartphone RPG, it has fallen to around 70% compared to the peak time of 2007 (67.8 billion yen). While the domestic smartphone game market exceeded 1 trillion yen in just a few years (Yano Research Institute), the decline was remarkable. In addition to this, housings for arcade games and medal games in recent years have become larger and more sophisticated in order to differentiate them from home-use game machines, and the price has also increased. In addition, since the network communication main body has become mainstream, in addition to the conventional introduction costs and fixed costs such as electricity bills, communication costs and update costs are newly increased. Therefore, for game centers that continue to have low profits, even if it is cheap, if one is installed, it will cost hundreds of thousands of yen, multiple units will cost several million yen, and the burden of investing in new machines that require maintenance costs is heavy, and large-scale renewal I'll scold you. As a result, game machines and facilities are becoming obsolete and aging, and the ability to attract customers is reduced, leading to a vicious circle that leads to further sales decline. When the consumption tax hike in 2014, the bankruptcy of the game center increased rapidly. There were many cases where the tax increase could not be raised. The consumption tax hike is thought to overtake such difficult business conditions. In 2014, when the consumption tax rate was raised from 5% to 8%, the number of bankruptcies at game centers rapidly increased in the following 15 years. The number of companies in 2015 also decreased by 10% from the previous year, and has fallen below half in the past 20 years. The background is the game center specific playing situation. The game center is a “one coin” industry that sets the play fee to 100 yen, mainly for arcade games, to increase convenience. However, it is difficult to increase the price by 10 yen. For this reason, it seems that there were many cases where the store side was not able to pass on the consumption tax increase to the play fee, and it may have spurred business deterioration. Although the market is shrinking, the game center has the significance of being an easy entertainment. The understanding and wisdom of both the game center and the user is required for how to survive. * Some excerpts from the link below. Continue with the source https://news.livedoor.com/article/detail/17194241/ document.write(” + ”); Related article document.write(” + ”);

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